Because of this, there are a lot of missed opportunities which we will be addressing in the process of developing our scene. One of the things that I’ve noticed is that a lot of people making underwater scenes using MMD do not fully appreciate that the world under the surface of the water is very different from the world above the water as we experience it. However, Ray-MMD is not recommended as there are compatibility issues with the fluid2d effect. I will list the one’s that I am using in the relevant section of the text below. Other MMEs will be used but these are subjective so feel free to substitute.BeamMan’s fluid2D MME will be core to this project so download a copy of it if you do not already have it: fluid2d_1_0_3.We will need a suitable stage you can get creative with choices here but I will be using this one: MMD under water stage.I will be using this one: TDA Mermaid Miku Either a mermaid model or a swimsuit model.The list below are just the models that I will be using but feel free to substitute if you want to use other models. Use BeamMan’s fluid2D to Create Under Water Scenes What you will need This practice helps you to understand the process much more than just reading the text. As with most of my articles, this one will also be structured as a “project” so please feel free to work along. When you take things under the surface of the waves, the way to do things is actually a little bit different so this article will also serve to introduce these ideas.
#Mmd poses how to
So what this article will be exploring is how to use some of these assets to create a really neat under water scene. There are some rather nice MMD assets around that can be used to create really nice under water scenes.